(0) Obligation:

Runtime Complexity TRS:
The TRS R consists of the following rules:

@(Cons(x, xs), ys) → Cons(x, @(xs, ys))
@(Nil, ys) → ys
game(p1, Cons(x', xs'), Cons(Capture, xs)) → game(Cons(x', p1), xs', xs)
game(p1, p2, Cons(Swap, xs)) → game(p2, p1, xs)
equal(Capture, Capture) → True
equal(Capture, Swap) → False
equal(Swap, Capture) → False
equal(Swap, Swap) → True
game(p1, p2, Nil) → @(p1, p2)
goal(p1, p2, moves) → game(p1, p2, moves)

Rewrite Strategy: INNERMOST

(1) RenamingProof (EQUIVALENT transformation)

Renamed function symbols to avoid clashes with predefined symbol.

(2) Obligation:

Runtime Complexity Relative TRS:
The TRS R consists of the following rules:

@(Cons(x, xs), ys) → Cons(x, @(xs, ys))
@(Nil, ys) → ys
game(p1, Cons(x', xs'), Cons(Capture, xs)) → game(Cons(x', p1), xs', xs)
game(p1, p2, Cons(Swap, xs)) → game(p2, p1, xs)
equal(Capture, Capture) → True
equal(Capture, Swap) → False
equal(Swap, Capture) → False
equal(Swap, Swap) → True
game(p1, p2, Nil) → @(p1, p2)
goal(p1, p2, moves) → game(p1, p2, moves)

S is empty.
Rewrite Strategy: INNERMOST

(3) TypeInferenceProof (BOTH BOUNDS(ID, ID) transformation)

Infered types.

(4) Obligation:

Innermost TRS:
Rules:
@(Cons(x, xs), ys) → Cons(x, @(xs, ys))
@(Nil, ys) → ys
game(p1, Cons(x', xs'), Cons(Capture, xs)) → game(Cons(x', p1), xs', xs)
game(p1, p2, Cons(Swap, xs)) → game(p2, p1, xs)
equal(Capture, Capture) → True
equal(Capture, Swap) → False
equal(Swap, Capture) → False
equal(Swap, Swap) → True
game(p1, p2, Nil) → @(p1, p2)
goal(p1, p2, moves) → game(p1, p2, moves)

Types:
@ :: Cons:Nil → Cons:Nil → Cons:Nil
Cons :: Capture:Swap → Cons:Nil → Cons:Nil
Nil :: Cons:Nil
game :: Cons:Nil → Cons:Nil → Cons:Nil → Cons:Nil
Capture :: Capture:Swap
Swap :: Capture:Swap
equal :: Capture:Swap → Capture:Swap → True:False
True :: True:False
False :: True:False
goal :: Cons:Nil → Cons:Nil → Cons:Nil → Cons:Nil
hole_Cons:Nil1_0 :: Cons:Nil
hole_Capture:Swap2_0 :: Capture:Swap
hole_True:False3_0 :: True:False
gen_Cons:Nil4_0 :: Nat → Cons:Nil

(5) OrderProof (LOWER BOUND(ID) transformation)

Heuristically decided to analyse the following defined symbols:
@, game

They will be analysed ascendingly in the following order:
@ < game

(6) Obligation:

Innermost TRS:
Rules:
@(Cons(x, xs), ys) → Cons(x, @(xs, ys))
@(Nil, ys) → ys
game(p1, Cons(x', xs'), Cons(Capture, xs)) → game(Cons(x', p1), xs', xs)
game(p1, p2, Cons(Swap, xs)) → game(p2, p1, xs)
equal(Capture, Capture) → True
equal(Capture, Swap) → False
equal(Swap, Capture) → False
equal(Swap, Swap) → True
game(p1, p2, Nil) → @(p1, p2)
goal(p1, p2, moves) → game(p1, p2, moves)

Types:
@ :: Cons:Nil → Cons:Nil → Cons:Nil
Cons :: Capture:Swap → Cons:Nil → Cons:Nil
Nil :: Cons:Nil
game :: Cons:Nil → Cons:Nil → Cons:Nil → Cons:Nil
Capture :: Capture:Swap
Swap :: Capture:Swap
equal :: Capture:Swap → Capture:Swap → True:False
True :: True:False
False :: True:False
goal :: Cons:Nil → Cons:Nil → Cons:Nil → Cons:Nil
hole_Cons:Nil1_0 :: Cons:Nil
hole_Capture:Swap2_0 :: Capture:Swap
hole_True:False3_0 :: True:False
gen_Cons:Nil4_0 :: Nat → Cons:Nil

Generator Equations:
gen_Cons:Nil4_0(0) ⇔ Nil
gen_Cons:Nil4_0(+(x, 1)) ⇔ Cons(Capture, gen_Cons:Nil4_0(x))

The following defined symbols remain to be analysed:
@, game

They will be analysed ascendingly in the following order:
@ < game

(7) RewriteLemmaProof (LOWER BOUND(ID) transformation)

Proved the following rewrite lemma:
@(gen_Cons:Nil4_0(n6_0), gen_Cons:Nil4_0(b)) → gen_Cons:Nil4_0(+(n6_0, b)), rt ∈ Ω(1 + n60)

Induction Base:
@(gen_Cons:Nil4_0(0), gen_Cons:Nil4_0(b)) →RΩ(1)
gen_Cons:Nil4_0(b)

Induction Step:
@(gen_Cons:Nil4_0(+(n6_0, 1)), gen_Cons:Nil4_0(b)) →RΩ(1)
Cons(Capture, @(gen_Cons:Nil4_0(n6_0), gen_Cons:Nil4_0(b))) →IH
Cons(Capture, gen_Cons:Nil4_0(+(b, c7_0)))

We have rt ∈ Ω(n1) and sz ∈ O(n). Thus, we have ircR ∈ Ω(n).

(8) Complex Obligation (BEST)

(9) Obligation:

Innermost TRS:
Rules:
@(Cons(x, xs), ys) → Cons(x, @(xs, ys))
@(Nil, ys) → ys
game(p1, Cons(x', xs'), Cons(Capture, xs)) → game(Cons(x', p1), xs', xs)
game(p1, p2, Cons(Swap, xs)) → game(p2, p1, xs)
equal(Capture, Capture) → True
equal(Capture, Swap) → False
equal(Swap, Capture) → False
equal(Swap, Swap) → True
game(p1, p2, Nil) → @(p1, p2)
goal(p1, p2, moves) → game(p1, p2, moves)

Types:
@ :: Cons:Nil → Cons:Nil → Cons:Nil
Cons :: Capture:Swap → Cons:Nil → Cons:Nil
Nil :: Cons:Nil
game :: Cons:Nil → Cons:Nil → Cons:Nil → Cons:Nil
Capture :: Capture:Swap
Swap :: Capture:Swap
equal :: Capture:Swap → Capture:Swap → True:False
True :: True:False
False :: True:False
goal :: Cons:Nil → Cons:Nil → Cons:Nil → Cons:Nil
hole_Cons:Nil1_0 :: Cons:Nil
hole_Capture:Swap2_0 :: Capture:Swap
hole_True:False3_0 :: True:False
gen_Cons:Nil4_0 :: Nat → Cons:Nil

Lemmas:
@(gen_Cons:Nil4_0(n6_0), gen_Cons:Nil4_0(b)) → gen_Cons:Nil4_0(+(n6_0, b)), rt ∈ Ω(1 + n60)

Generator Equations:
gen_Cons:Nil4_0(0) ⇔ Nil
gen_Cons:Nil4_0(+(x, 1)) ⇔ Cons(Capture, gen_Cons:Nil4_0(x))

The following defined symbols remain to be analysed:
game

(10) NoRewriteLemmaProof (LOWER BOUND(ID) transformation)

Could not prove a rewrite lemma for the defined symbol game.

(11) Obligation:

Innermost TRS:
Rules:
@(Cons(x, xs), ys) → Cons(x, @(xs, ys))
@(Nil, ys) → ys
game(p1, Cons(x', xs'), Cons(Capture, xs)) → game(Cons(x', p1), xs', xs)
game(p1, p2, Cons(Swap, xs)) → game(p2, p1, xs)
equal(Capture, Capture) → True
equal(Capture, Swap) → False
equal(Swap, Capture) → False
equal(Swap, Swap) → True
game(p1, p2, Nil) → @(p1, p2)
goal(p1, p2, moves) → game(p1, p2, moves)

Types:
@ :: Cons:Nil → Cons:Nil → Cons:Nil
Cons :: Capture:Swap → Cons:Nil → Cons:Nil
Nil :: Cons:Nil
game :: Cons:Nil → Cons:Nil → Cons:Nil → Cons:Nil
Capture :: Capture:Swap
Swap :: Capture:Swap
equal :: Capture:Swap → Capture:Swap → True:False
True :: True:False
False :: True:False
goal :: Cons:Nil → Cons:Nil → Cons:Nil → Cons:Nil
hole_Cons:Nil1_0 :: Cons:Nil
hole_Capture:Swap2_0 :: Capture:Swap
hole_True:False3_0 :: True:False
gen_Cons:Nil4_0 :: Nat → Cons:Nil

Lemmas:
@(gen_Cons:Nil4_0(n6_0), gen_Cons:Nil4_0(b)) → gen_Cons:Nil4_0(+(n6_0, b)), rt ∈ Ω(1 + n60)

Generator Equations:
gen_Cons:Nil4_0(0) ⇔ Nil
gen_Cons:Nil4_0(+(x, 1)) ⇔ Cons(Capture, gen_Cons:Nil4_0(x))

No more defined symbols left to analyse.

(12) LowerBoundsProof (EQUIVALENT transformation)

The lowerbound Ω(n1) was proven with the following lemma:
@(gen_Cons:Nil4_0(n6_0), gen_Cons:Nil4_0(b)) → gen_Cons:Nil4_0(+(n6_0, b)), rt ∈ Ω(1 + n60)

(13) BOUNDS(n^1, INF)

(14) Obligation:

Innermost TRS:
Rules:
@(Cons(x, xs), ys) → Cons(x, @(xs, ys))
@(Nil, ys) → ys
game(p1, Cons(x', xs'), Cons(Capture, xs)) → game(Cons(x', p1), xs', xs)
game(p1, p2, Cons(Swap, xs)) → game(p2, p1, xs)
equal(Capture, Capture) → True
equal(Capture, Swap) → False
equal(Swap, Capture) → False
equal(Swap, Swap) → True
game(p1, p2, Nil) → @(p1, p2)
goal(p1, p2, moves) → game(p1, p2, moves)

Types:
@ :: Cons:Nil → Cons:Nil → Cons:Nil
Cons :: Capture:Swap → Cons:Nil → Cons:Nil
Nil :: Cons:Nil
game :: Cons:Nil → Cons:Nil → Cons:Nil → Cons:Nil
Capture :: Capture:Swap
Swap :: Capture:Swap
equal :: Capture:Swap → Capture:Swap → True:False
True :: True:False
False :: True:False
goal :: Cons:Nil → Cons:Nil → Cons:Nil → Cons:Nil
hole_Cons:Nil1_0 :: Cons:Nil
hole_Capture:Swap2_0 :: Capture:Swap
hole_True:False3_0 :: True:False
gen_Cons:Nil4_0 :: Nat → Cons:Nil

Lemmas:
@(gen_Cons:Nil4_0(n6_0), gen_Cons:Nil4_0(b)) → gen_Cons:Nil4_0(+(n6_0, b)), rt ∈ Ω(1 + n60)

Generator Equations:
gen_Cons:Nil4_0(0) ⇔ Nil
gen_Cons:Nil4_0(+(x, 1)) ⇔ Cons(Capture, gen_Cons:Nil4_0(x))

No more defined symbols left to analyse.

(15) LowerBoundsProof (EQUIVALENT transformation)

The lowerbound Ω(n1) was proven with the following lemma:
@(gen_Cons:Nil4_0(n6_0), gen_Cons:Nil4_0(b)) → gen_Cons:Nil4_0(+(n6_0, b)), rt ∈ Ω(1 + n60)

(16) BOUNDS(n^1, INF)